标题: | Factors influencing player preferences for heroic roles in role-playing games |
作者: | Hsu, Shang Hwa Kao, Ching-Han Wu, Muh-Cherng 工业工程与管理学系 Department of Industrial Engineering and Management |
公开日期: | 1-四月-2007 |
摘要: | Two studies were conducted to investigate whether player personality or social cognition influence preferences for heroic roles in role-playing games (RPG). In Study 1, 149 teenager subjects were categorized into five groups according to the Guilford Personality Inventory. Heroes were clustered into three types based on their attributes. The analysis of variance ( ANOVA) results indicated that each personality group did not display distinctive preference for any particular heroic type. However, of the three heroic types teenagers most strongly preferred, Justice Warrior was followed, in order of preference, by Visionary Leader and Saint. In Study 2, the influence of three player social cognition factors ( similarity, proximity, and familiarity) on player preference for heroic roles was studied. Multiple regression analysis results indicated that similarity and familiarity predicted player preferences for heroic roles. |
URI: | http://dx.doi.org/10.1089/cpb.2006.9955 http://hdl.handle.net/11536/14331 |
ISSN: | 1094-9313 |
DOI: | 10.1089/cpb.2006.9955 |
期刊: | CYBERPSYCHOLOGY & BEHAVIOR |
Volume: | 10 |
Issue: | 2 |
起始页: | 293 |
结束页: | 295 |
显示于类别: | Articles |
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