Title: Only-One-Victor Pattern Learning in Computer Go
Authors: Wang, Jiao
Xiao, Chenjun
Zhu, Tan
Hsueh, Chu-Husan
Tseng, Wen-Jie
Wu, I-Chen
資訊工程學系
Department of Computer Science
Keywords: AI;computer games;Go;machine learning;only-one-victor
Issue Date: 1-Mar-2017
Abstract: Automatically acquiring domain knowledge from professional game records, a kind of pattern learning, is an attractive and challenging issue in computer Go. This paper proposes a supervised learning method, by introducing a new generalized Bradley-Terry model, named Only-One-Victor, to learn patterns from game records. Basically, our algorithm applies the same idea with Elo rating algorithm, which considers each move in game records as a group of move patterns, and the selected move as the winner of a kind of competition among all groups on current board. However, being different from the generalized Bradley-Terry model for group competition used in Elo rating algorithm, Only-One-Victor model in our work simulates the process of making selection from a set of possible candidates by considering such process as a group of independent pairwise comparisons. We use a graph theory model to prove the correctness of Only-One-Victor model. In addition, we also apply the Minorization-Maximization (MM) to solve the optimization task. Therefore, our algorithm still enjoys many computational advantages of Elo rating algorithm, such as the scalability with high dimensional feature space. With the training set containing 115,832 moves and the same feature setting, the results of our experiments show that Only-One-Victor outperforms Elo rating, a well-known best supervised pattern learning method.
URI: http://dx.doi.org/10.1109/TCIAIG.2015.2504108
http://hdl.handle.net/11536/144531
ISSN: 1943-068X
DOI: 10.1109/TCIAIG.2015.2504108
Journal: IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES
Volume: 9
Begin Page: 88
End Page: 102
Appears in Collections:Articles