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dc.contributor.authorLiu, Wen-Yunen_US
dc.contributor.authorWong, Sai-Keungen_US
dc.contributor.authorChen, Chien-Yuanen_US
dc.date.accessioned2020-10-05T02:01:54Z-
dc.date.available2020-10-05T02:01:54Z-
dc.date.issued1970-01-01en_US
dc.identifier.issn1546-4261en_US
dc.identifier.urihttp://dx.doi.org/10.1002/cav.1965en_US
dc.identifier.urihttp://hdl.handle.net/11536/155323-
dc.description.abstractWe develop an interface that bridges crowd simulation and natural language processing techniques so that casual users can produce crowd animation by text input. The interface adopts a parser and a tagger to analyze simple English sentences to convert them into intermediate data structures that encapsulate the essential elements of crowds. There are five stages: preprocessing, parsing input sentences, crowd generation, animation adjustment, and crowd animation. Our system supports basic behaviors including standing, walking, running, escaping, being attracted, and queuing. We conducted a user experience study to evaluate the interface. The results show that the interface is user-friendly for casual users to produce crowd animation.en_US
dc.language.isoen_USen_US
dc.subjectcrowd animationen_US
dc.subjectinteractive interfaceen_US
dc.subjectnatural language processingen_US
dc.titleA natural language interface with casual users for crowd animationen_US
dc.typeArticleen_US
dc.identifier.doi10.1002/cav.1965en_US
dc.identifier.journalCOMPUTER ANIMATION AND VIRTUAL WORLDSen_US
dc.citation.spage0en_US
dc.citation.epage0en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000565674500001en_US
dc.citation.woscount0en_US
Appears in Collections:Articles