Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Liu, Wen-Yun | en_US |
dc.contributor.author | Wong, Sai-Keung | en_US |
dc.contributor.author | Chen, Chien-Yuan | en_US |
dc.date.accessioned | 2020-10-05T02:01:54Z | - |
dc.date.available | 2020-10-05T02:01:54Z | - |
dc.date.issued | 1970-01-01 | en_US |
dc.identifier.issn | 1546-4261 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1002/cav.1965 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/155323 | - |
dc.description.abstract | We develop an interface that bridges crowd simulation and natural language processing techniques so that casual users can produce crowd animation by text input. The interface adopts a parser and a tagger to analyze simple English sentences to convert them into intermediate data structures that encapsulate the essential elements of crowds. There are five stages: preprocessing, parsing input sentences, crowd generation, animation adjustment, and crowd animation. Our system supports basic behaviors including standing, walking, running, escaping, being attracted, and queuing. We conducted a user experience study to evaluate the interface. The results show that the interface is user-friendly for casual users to produce crowd animation. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | crowd animation | en_US |
dc.subject | interactive interface | en_US |
dc.subject | natural language processing | en_US |
dc.title | A natural language interface with casual users for crowd animation | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1002/cav.1965 | en_US |
dc.identifier.journal | COMPUTER ANIMATION AND VIRTUAL WORLDS | en_US |
dc.citation.spage | 0 | en_US |
dc.citation.epage | 0 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000565674500001 | en_US |
dc.citation.woscount | 0 | en_US |
Appears in Collections: | Articles |