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dc.contributor.authorChuang, JHen_US
dc.contributor.authorLee, WCen_US
dc.date.accessioned2014-12-08T15:03:05Z-
dc.date.available2014-12-08T15:03:05Z-
dc.date.issued1995-11-01en_US
dc.identifier.issn0097-8493en_US
dc.identifier.urihttp://hdl.handle.net/11536/1676-
dc.description.abstractAn efficient method for extracting isosurfaces from volume data is proposed. The method utilizes a modified branch-on-need octree to bypass regions of no current interest. In addition, during the generation of triangle meshes neighboring triangles are merged according to certain criteria. Methods are also given to significantly reduce the space required for octrees. The method is more efficient and generates far fewer triangles than the marching cube algorithm. The performance of the proposed method is compared with that of several existing methods.en_US
dc.language.isoen_USen_US
dc.titleEfficient generation of isosurfaces in volume renderingen_US
dc.typeArticleen_US
dc.identifier.journalCOMPUTERS & GRAPHICSen_US
dc.citation.volume19en_US
dc.citation.issue6en_US
dc.citation.spage805en_US
dc.citation.epage813en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:A1995TQ58400003-
dc.citation.woscount4-
Appears in Collections:Articles


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