Title: A run-time reconfigurable fabric for 3D texture filtering
Authors: Wang, Wei-Ting
Chen, Yi-Chi
Chung, Chung-Ping
資訊工程學系
Department of Computer Science
Issue Date: 2007
Abstract: To reduce area of texture filter for real-time rendering is challenging as user demand for 3-D scene realism increases. This work presents a low-area run-time reconfigurable texture filter design given certain performance requirement A texture filter is a part of a texture unit. The reconfiguration is on a number of bilinear filters as basic function blocks, can be implemented within individual texture unit or across multiple texture units, and is based on hierarchical decomposition of all lands of filtering algorithms. Two reconfiguration designs are proposed and examined The self-content design, in which a texture unit must be equipped with all necessary hardware to deal with all different filtering algorithms; and the sharable design, in which texture units can share their texture filters (and the total amount of useable texture units may thus change). Experimental results show that the sharable design achieves a 12% area reduction, as compared with the self-content design
URI: http://hdl.handle.net/11536/7024
ISBN: 978-1-4244-1026-2
ISSN: 1063-6862
Journal: 2007 IEEE INTERNATIONAL CONFERENCE ON APPLICATION-SPECIFIC SYSTEMS, ARCHITECTURES, AND PROCESSORS
Begin Page: 180
End Page: 185
Appears in Collections:Conferences Paper