标题: | CapX:虚实共存之空间截取装置 CapX : Co-existing Design Capturing Device |
作者: | 吕凯慈 Kai-Tzu Lu 张登文 Teng-Wen Chang 建筑研究所 |
关键字: | 虚实共存设计;虚实空间;互动性行为;设计活动;空间经验;Co-existing Design;virtual/physical space;interactive behaviors;design activities;space experience |
公开日期: | 2004 |
摘要: | 个人设计经验的表达,常在于设计者所经歷之空间的再现与重组。透过电脑运算影响,设计者个人经验,以及空间之再现与重组,可能有不同的看法。基于此角度,在综合建筑理論家B.Tschumi与數位研究者Y.Kalay,兩者分别对于定义建筑(空间,运动和事件)与场所(空间,活动和概念化)的三项元素;进而,推演而成虚实空间,互动性行为和设计活动三项元素,所构成之虚实共存设计。 透过回顾相关研究探讨,虚实空间与互动式行为。进而,在触觉,视觉与听觉三方面控制装置,执行讯号输入给予运算机制,衍生型态或是执行浏览互动性行为。延续其不变的原则,是保持使用者的自由度,但个别控制装置存在,皆有部分的限制。再者,由实虚狀态共存狀态之元素來推演而成,本研究之运算模型──CapX (Capture eXperience) Model。 CapX Model 意指截取设计经验的模型。以使用者为中心之虚实空间,在针对使用者截取动作以及讯号截取装置下,透过截取行为,进行型态生成的设计。 在实作CapX装置过程中,透过四个实验:实体媒材与实体空间实验,实体媒材与虚拟空间实验,虚拟媒材与实体空间实验和虚拟媒材与虚拟空间实验。其分别探讨CapX之资料结构,并提出系统架构,综合实作内容,针对CapX进行检讨。 The Base on the theory of the B.Tschumi and Y.Kalay, this research defines three elements of the co-existing design that includes virtual/physical space, interactive behaviours and design activities. By integrating this model with computational approach, this research proposes a mechanism called CapX to capture the design experiences during the co-existing design process. The co-existing space representation and design activities are mapping into three different types of digital signals and their combination. The digital signals from designer behaviors are captured by interactive devices and computed within CapX model. The implementation of CapX is conducted within four stages of experiments. The data flow as well as system framework are refined based on the experiment result and analysis. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT009247522 http://hdl.handle.net/11536/77452 |
显示于类别: | Thesis |
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